So what’s been going on this week with Standpoint? Glad you asked. The biggest change has been our adjustment to the Standpoint art-style. We’ve added more depth to the colour ramp we use in our shader, and are really happy with the results. It’s made the rotation effects look much smoother, as well as added a really nice ethereal quality to the levels! Isn’t that neato?
Also, we’ve done our first pass at alternate colour schemes, having created a rough mock up of “Anger”s reds. To help in organising we have a custom aesthetic switcher meaning we can change level’s colour schemes at the click of a button! The GIF below shows that functionality off! Nicee