Monthly Archives: December 2013


The Joys of Playtesting

So, I hope everyone had an excellent Christmas! The soundtrack to today’s article is this chilled out number (Out of Town by Zero 7). This fortnight’s post was going to be about something totally different, but yesterday I had an excellent playtesting session, so decided to talk about that instead. Don’t worry, you’ll get to […]


Some words on core mechanics

In this post we’ll be giving you advice on some important considerations you’ll have to account for when designing or tweaking your game’s core mechanic. Our game, Standpoint, is almost entirely designed around its gravity-shifting mechanic, and the following advice is based on our experiences in developing it. If you’re anything like me, you tend […]