Based in London, UK
6th March 2015
PC / Mac / Linux
A labyrinth fades into view; a space you control but that holds you. Completely lost with nowhere else you could be. Helped or harried, you are not alone here - there is someone calling, caring and crying for you. The voices you hear will guide you through the unnavigable and teach you the importance of perspective. You must use every obstacle to your advantage to escape the tunnels and discover where it was that you started - if you have moved very much at all. Real or imagined, the maze is what you make of it and if it is all in your head, where is your head?
Standpoint was inspired by the wall crawling mechanics from the Alien vs Predator games. The idea of any surface being a potential floor was really cool, and the core mechanic of the game grew from that. The team explored the mechanic for a while, varying several control schemes and mechanics. The original Standpoint prototype consisted of short straight corridor obstacle course style levels, but this was too restrictive on design, and eventually they settled for the "Click to shift" mechanic that's in the current game. The team ran a kickstarter in February 2014, hoping to earn the funding necessary to complete development, but unfortunately, the kickstarter failed, leaving the future of the game uncertain. Fortunately, they were scouted by french publishing company Bulkypix, who agreed to fund development and publish the PC version of the game. Briefly after, the game was confirmed to be released on WiiU, Xbox One and PS4 through their respective indie schemes. Standpoint has been worked on as a part time project since February 2013, is expected to be released late February 2015.
- Gravity Shifting Mechanic.
- Original Sound Track and Voice Over.
- Secret Areas and True Ending to discover through
- Post-completion Time Trial mode.
Gameplay Trailer YouTube
Logo & Icon
- "a tremendously good puzzle game."
- John Walker, rockpapershotgun.com
- "mind bending qualities which work without fault"
- Indelacio, indelacio.co.uk
- " a great example of one way gameplay mechanics can be used to convey emotion"
- Lena Leray, indiegames.com
- "simultaneously elating and withdrawing"
- Jess Joho, killscreendaily.com
- "rather promising"
- Aidan Bates, invisioncommunity.co.uk
- "Stands completely on its own"
- Julie Morley, cliqist.com
- "One part Mirrors Edge, one part The Stanley Parable, two parts Portal. Garnish with the sticky, viscous shine of Aliens vs Predator"
- Tyler Colp, thebitpulse.com
- "I'm definitely looking forward to playing the finished version of this game"
- Steve Marinconz, Kotaku
- "Make sure you check it out!"
- Tom Pitts, Zavvi
- "I really did enjoy it, it's something I'd like to play more of."
- Joe, Tengu Drop
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About Unruly Attractions
We're a small Indie games studio who like to make games that make you think a little bit... and sometimes games that are mindless fun too!
More information on Unruly Attractions, our logo & relevant media are available here.
Programmer, Designer, 3D Artist
Sound and Music
Voice Actor (Narrator)